The lines being blurred between games code promo pour accor hotel and movies in new ways.
Its the dramatic motivations that propel the story.
Watching as the player is forced to amputate the leg of a comrade after a building collapse is intense.
Our design approach through both single and multiplayer has been about connecting the player to the characters around them, said Patrick Bach, executive producer on the game at dice.Justin Massongill Ich habs getan: Ich habe No Mans Sky in der virtuellen Realität gespielt!Inside a packed AMC Metreon movie theater, hundreds of journalists, some analysts and Seattle Seahawks running back Marshawn Lynch watched as dice played through an intense action sequence from the beginning of Battlefield 4s single player campaign.Eurogamer (March 28, 2013).This first look at the game is very promising.Soderlund told me that the team has focused on improving the single-player campaign for this sequel.Dice has raised the bar, and it looks like its going to be an interesting battle this fall with Activisions next Call of Duty game.
Phoronix (June 23, 2013).
Like in the movies we want a believable story with real characters, real weapons and real vehicles.
Creating a cinematic experience was one of its goals.It looks like Battlefield 4 will be a shooter thats about far more than just shooting.And you can feel the claustrophobia inside that locked SUV as the windshield slowly cracks from the pressure of the freezing ocean.The demos frenetic pace actually begins with the player plunging to his death, trapped inside a fast-sinking SUV with his squad concour interne gendarmerie mates.Patrick Soderlund, executive vice president of the EA Games Label, told me the studio is taking the technology that James Cameron utilized for Avatar and pushing it even further for this new game.Die VR-Version von The post So fühlt es sich an, No Mans Sky in psvr zu spielen appeared first on Der deutschsprachige PlayStation Blog.Battlefield 4 is about gripping experiences that are human and dramatic and believable.Then the game goes back in time and lets the player live through the action sequences that resulted in this harrowing dilemma.Eurogamer (July 19, 2013).Its not about the geopolitical drama, its about the actions of the player and the drama of that personal experience.Were not holding anything back with this game, said Soderlund.Watching this nearly 20 minute sequence on a giant movie theater screen was appropriate.
Wie schon in unserer allerersten State of Play-Episode angekündigt, erhält das Weltraum-Epos von Hello Games diesen Sommer vollen PS VR-Support, und so bin ich kürzlich bei einem Hands-on-Event natürlich geradewegs auf den Stand von Hello Games zugesteuert.
Sitting in the theater without a controller, I was as entertained as if Id been watching Olympus Has Fallen.